![]() This means that Steam does not have Cross-Buy. ![]() You bought it for your Steam VR library, which is a PCVR only library that isn't in any way connected to Facebook and Oculus. But when you buy The Walking Dead: Saints and Sinners on Steam, you did not buy it for the Quest. It may or may not have a version that is also on the Quest's app store. But buying a game on Steam is not the same as buying it from Oculus. It's an ecosystem which is open to being accessed by any VR headset, true. My earliest tests of the Valve Index, which natively supports 120 Hz and 144 Hz modes, hinged on using that headset as a virtual work monitor for hours at a time, and what I said at the time still holds: higher refresh rates make juggling multiple, floating work screens and panels all the easier on the eyes.Long answer is that Steam is an entirely different store front and VR ecosystem then the Quest or Rift S. In particular, higher refresh rates seriously impact long-term VR comfort when sessions exceed 30 minutes at a time. Dreaming of updates for PC, plus productivityĪs a connected PC-VR option, on the other hand, 120 Hz mode could be a serious treat, especially for PCs that are equipped to run VR games at such speeds. Jumping further not only cranks the SoC (and its cooling system) that much more but will also hammer the system's already capricious battery life. Quest 2 hardware is already pushed pretty hard by 90 Hz speeds, which is why many Quest 2 games, including the wildly popular and Facebook-owned Beat Saber, stick to its lowest 72 Hz refresh rate. In Quest 2's default use case, as a wholly wireless headset running internally installed software, 120 Hz mode may have limited impact. When asked by Ars Technica, Facebook declined to offer a list or hints of what existing software may receive a 120 Hz refresh update at that point. There's no release date beyond "soon" for this feature's rollout. Advertisementįurther Reading The Facebookening of Oculus VR becomes more pronounced starting in October Facebook's official 120 Hz announcement confirms this plan, albeit in different language: "Not many apps will support 120 Hz just yet," according to the statement, and it won't apply to the hardware's default "home" environment. Some Oculus Quest owners already know this because they've tested wireless-VR modes as enabled through the third-party Virtual Desktop app, which has always required jumping through at least one hoop to get it working. If your local network can't consistently deliver 72 fps or 90 fps of high-res images directly to your face, any blurriness or control lag can feel all the more severe. That abundance of caution for average users isn't surprising, since wireless VR runs up against a significant burden of comfort and fidelity. Keep in mind that Oculus Air Link is "experimental." As Facebook says, "Not every network and PC setup will be ideal." Connecting your headset to a PC via a cable (as in, Oculus Link) is "the way to go" for most users and offers the "highest fidelity visuals possible." Heck, its " known issues" list says that AMD GPUs can only wirelessly stream via Air Link at half the rate of Nvidia GPUs, even if you have AMD's newest, highest-end products. But, gosh, do you really want to use this feature, folks? No more wires in VR, the readers complain, and Facebook has responded with no more wires. "We know gamers want to use Link without a wire," the announcement says, and sure enough, that cry tends to be the loudest in our VR hardware reviews. “Not every network and PC setup will be ideal” And it will essentially make connecting to your PC's VR apps work the same as the VR apps built directly into Quest 2's storage. This feature will be supported within stock headset software, no extra apps required. The short version: you will soon be able to connect your Oculus Quest 2 to a gaming PC using nothing more than a local Wi-Fi connection. The first is a wireless-VR mode, which Facebook is calling Oculus Air Link, coming "soon" to headset-and-PC combos that run compatible Oculus software. But even I must admit its sales proposition became more tantalizing on Tuesday with a late-night announcement from reps at Facebook: two disabled features inside the headset are now being unlocked as a default option. ![]() Last year's Oculus Quest 2 VR headset remains one of the cheapest-though not necessarily recommended-ways to jump into virtual reality.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |